Large DIR's see in the Project Folder - all DIR's under Library
1/ ShaderCache = 300MB
2/ PlayerDataCache = 242MB
3/ metadata = 309MB
4/ PackageCache = 10MB as of now - may increase ??
As seen within one of the Files at path - C:\Win_UnityProjs\unity3d_car_terrain\sueblackman_book_2_3d_car\Library\metadata\78
FileName = 780611a67e8e941a2b3aa96e5915a793.info
It refers to a Asset Prefab within the Standard Assets at path = path: Assets/Standard Assets/Environment/Water/Water/Prefabs/WaterProDaytime.prefab
mainRepresentation:
serializedVersion: 3
name: WaterProDaytime
thumbnail:
m_Format: 0
m_Width: 0
m_Height: 0
m_RowBytes: 0
image data: 0
_typelessdata:
guid: 780611a67e8e941a2b3aa96e5915a793
path: Assets/Standard Assets/Environment/Water/Water/Prefabs/WaterProDaytime.prefab
localIdentifier: 100000
thumbnailClassID: 1
flags: 1
scriptClassName:
I doubt i have used this asset in the current project - my mistake seems to be having imported and retained all assets from within the standard assets .
Requires cleaning the standard assets and retaining only the ones being actually used !!
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