Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Tuesday, 31 December 2019

Unity 3D - Project Settings >> Player Settings >> Other Settings >> Auto Graphics API >> Vulkan Support


Use case - Using Vuforia within Unity-2019 ,  Packages , to create a basic "hello world" AR app .

Followed path - Unity 3D - Project Settings >> Player Settings >> XR Settings >> ...



get to see Error / Warning - "XR is currently not supported when using the Vulkan Graphics API . Please go to other settings and remove Vulkan "

As seen below choosing - Auto Graphics API - also gives an error . 





thus have deleted Vulkan from the Graphics API - and also changed the Color Space to GAMMA from LINEAR






Add the AR CAMERA - delete the MAIN CAMERA



Within INSPECTOR for the AR CAMERA - OPEN VUFORIA ENGINE CONFIGURATION .

Dont need any DATABASES within the AR CAMERA settings - None are Checked by default - So OK .

Again within the - OPEN VUFORIA ENGINE CONFIGURATION >> DEVICE TRACKER >> Track device Pose - Check this option.



Sunday, 29 December 2019

Unity 3D - Audio Listener on the Main Camera / CCTV Camera

Within the standard assets which were downloaded and added to current project from the Unity Assets store , there is a CAR scene with three inbuilt cameras .

The Audio Listener on the Main Camera / CCTV Camera , is the only Audio Listener in this scene . Which is OK as Unity instructions provide for only one Audio Listener for a scene .

Am still wondering - how this Audio Listener comes into play , when the cameras being used during play mode are the other two and Not the - CCTV Camera , which bears the TAG - Main Camera.






Unity 3D Editor - Git Status - What all it shows and where in which Directory are my files ?

Learning Unity and also moved back to using Windows after @5 Years .... so yes things seem to be new ;)


Unity 3D Editor - Git Status - What all it shows and where in which Directory are my files ?



The New Scene when created gets saved - within the Project DIR at the actual path as seen below -

C:\Win_UnityProjs\SueBlackman_book_1\Assets



Which is OK - but as per the discussion here - seems need to be careful about downloading assets from the Unity store and not able to keep them off the SSD which has the Win10 OS , or also to copy them within the Current Project DIR - manually .

So best option for now seems to get assets from the asset store and Import them within Current Project and not just Download .

Source -- https://forum.unity.com/threads/asset-store-download-folder.83620/

Tuesday, 17 December 2019

Unity Editor - Align Animation States , within the Animator

Notes to self - Unity Editor .

In case we are not able to see the - Animation States , within the Animator Window. If these are hidden and cant really find the - Horizontal Scroll Bar. Do a CTL + A - this will center align the Animation States